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talk about agile software development from the perspective of the product owner

0:05

release about four to six stories per week

1:05

break the limit of five ongoing stories

3:08

stop the queue from getting out of control

3:48

adding it to an ever-growing backlog

4:00

know the value of a story

5:17

prioritize the backlog

5:48

break the stories down into bite-sized pieces

6:20

writing acceptance criteria for a story

6:59

spoon-feed the team with stories

7:24

finish the product and a reasonable amount of time

8:07

balance between reactive work and proactive work

9:32

turn a prototype into a usable product

10:01

continues maintaining the old product while developing the new one

11:12

measure the velocity of your team or the combined velocity

11:51

maintaining a sustainable pace

14:37
Agile Product Ownership in a Nutshell
73KLikes
4,658,299Views
2012Oct 25
This is basically a 1 day product ownership course compressed into 15 minute animated presentation. There's obviously more to product ownership than this, so see this is a high level summary. For translated versions & translation guide, see http://blog.crisp.se/2012/10/25/henri... Do you want to contribute subtitles to this video? Here is the community translation link: http://www.youtube.com/timedtext_vide... Special thanks to Alistair Cockburn, Tom & Mary Poppendieck, Jeff Patton, Ron Jeffries, Jeff Sutherland, and Michael Dubakov for providing many of the models, metaphors, and ideas that I use in this presentation. Download the complete drawing here: https://www.dropbox.com/s/ph3spbc3evg... Downloadable version of the video here: https://www.dropbox.com/s/h3fzydsss7s... PS: The intro & outtro song is just me jamming in my home studio. I bought a cool half-acoustic guitar a few months ago and was looking for an excuse to make use of it :o) Tools used: Artrage (drawing program), Wacom Intuos 5 (drawing tablet), Screenflow (screen & audio capture).
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Follow along using the transcript.

Henrik Kniberg

159K subscribers