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Intro

0:00

Two Big Questions

1:46

Backstory

2:16

Inventory

3:17

Design

3:58

Pillars are not hooks

4:51

You never explained to me

5:44

In the real world

6:37

Dont use realism

7:12

Frame stories

7:22

Parody

8:10

Test Tech Risk

8:53

Proof of Concept

9:49

Lots of shitty art

10:51

Whats placeholder

11:37

Bad prototype

12:31

Bad dialogue

13:31

New tech

14:20

Preliminary research

15:03

Wrong genre

15:59

Intellectual property

16:53

Monetization

17:42

Feasibility

18:46

Team

19:43

Business Plan

20:28

Developer Relationship

21:17

Questions

22:42

Technology

23:26

Headphones

23:55

Hangover

24:28

Dont Trash Other Companies

25:07

Take a Shower

25:42

Wipe Off the Faceplate

25:55

Positive Things

26:14

Who am I

27:21

Time

27:50

Pitching Studios

28:31

Getting Published

30:07

Contacting Companies

31:32

Trailers

33:22

Metrics

34:39

Finding the Hook

35:26
30 Things I Hate About Your Game Pitch
50KLikes
1,598,098Views
2017Nov 2
In this 2017 GDC talk, Game On The Rails' Brian Upton describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Get your GDC 2018 pass now: http://ubm.io/2gk5KTU Follow us on Twitter   / official_gdc   Check out our Facebook page for GDC exclusives   / gamedevelopersconference   Visit our site: http://ubm.io/2ctNvqZ

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Game Developers Conference

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