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In this 2017 GDC talk, Game On The Rails' Brian Upton describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Get your GDC 2018 pass now: http://ubm.io/2gk5KTU
Follow us on Twitter
/ official_gdc
Check out our Facebook page for GDC exclusives
/ gamedevelopersconference
Visit our site: http://ubm.io/2ctNvqZ…...more
In this 2017 GDC talk, Game On The Rails' Brian Upton describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Get your GDC 2018 pass now: http://ubm.io/2gk5KTU
Follow us on Twitter
/ official_gdc
Check out our Facebook page for GDC exclusives
/ gamedevelopersconference
Visit our site: http://ubm.io/2ctNvqZ…...more